Late Response to the final.
Basically for my final idea I just want to create an animation. An animation involving death, talking about dying, and what it means to become “undead” that sort of thing. I am interested in animation and this is an animation that I have been wanting to make for a long time. As I have always been interested in animation but have never been able to sit down and make it, due to the amount of time animation takes. Additionally, I want to make sure that this animation has the legs to maybe become its own property and maybe even a pilot for a tv show. Also, I am thinking of having some themes involve the idea that there can be great turmoil but also great rebirth.
In a sense, we can see the agony and hardship in the themes as points of true desperation. As there is a way of seeing the world and to go from a constant agony to a new view on life is an interesting theme and concept. Finally, the topic of being a hero is another concept I want to cover as being a hero is something that is venerated but what is a hero if they don’t have the proper motivation?
My apologies for getting this turned in late, no excuse.
Yes, animation can be a very tedious and time consuming process. In that you have a lot of ambition for the concepts that you want to get across, as well as a difficult technical plan, try to let the project breath as your completing it. Sometimes allowing the project to take on its own life, potentially minimizing the pressure to convey everything that you have previously intended, leads us to strong products that we never could have planned. Especially in that you have aspirations for this test run to be a part of a larger ongoing project, try to relieve some pressure and just take a small bite out of this. I think this will help you to resolve something that has its own quality and strength, as opposed to submitting an unfinished product. Every little piece we make is a building block within a larger body—a relieving prospect that not everything we make has to contain everything. I'm looking forward to seeing the progress on Thursday, and I'll offer some tips about using still images in Premiere as well, in case that's how you're planning to build this.
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