Landscape - Final Version
My landscape is a somewhat creationist allegory A post apocalyptic world where children are healing nature after inheriting a polluted environment. The bubbles are the vehicle for the children to green the world once again.
You can also view it as children carrying on with their lives in an infernal world which they are unaware of , for the most part. There are some children trying to escape the unsafe environment and join the ones playing. I prefer to view the landscape with the more hopeful lens expressed in the first paragraph.
This was time consuming as I had over a dozen sources, I think as I lost track. I had to tweak many things. Still, I am not satisfied with the end result. I think it looks better when viewed as a Photoshop project than as a jpeg image.

Hey, you got the toxic waste drum in there! I like your edits. Your scape has more of an eery feel crossed with the feel of the idyllic children's world now.
ReplyDeleteYes, I did listened to the recommendations. Thank you.
DeleteOne result of all of your additional edits is that the image is busier, more frenetic, which I think is a huge asset to the conceptual and formal read of the image. By adding more textures, color grading, and image layers, there is less focus on the foreground information, rather the viewer is able to escape into the depths of the image—what started out feeling a bit too much like a flat theatrical stage set has matured into a more perspectival environment. You have removed elements that felt unclear, and added ones that support the busy-ness, and cautionary messages, of your intentions. I am very impressed by how freely experimental you have been with this assignment—knowing very little about Photoshop, you have jumped in head first, evident in all of the various tools you have used, such as blurring, layering for depth, and blending. The only texture that I am distracted by is what looks like black and white extreme contrasting: the stipple-like texture that appears on the trees and the cloud of smoke in the distance. This texturing is a bit too simplified, too graphic in nature, and pulls me out of the otherwise subtle softness of objects as they recede into the distance. It's great to see the experiments, but maybe there is a middle ground in which this texturing becomes less prevalent. Great work, Vanessa, I get the sense that you've gained a lot of tools from this exercise.
ReplyDeleteThank you for your feedback. I was not satisfied with the steeple-effect either, but was running out of time to figure how to soften it. A bit more patience and experimenting with dodging might have helped the overall result.
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