Exercise 3 - Reaction and Comments
I was struck by Christian Marclay’s The Clock. The use of sequencing in editing the film to string a cohesive series of scenes from different films was very effective. Even before listening to his interview, I noticed how he used elements from a scene to tie to another one. For example: a lit cigarette in a scene ties to another lit cigarette on the next scene which comes from a different film. In The Clock, the major sequencing element, the one that gives the main unity to the work is the clock, an element of time. Other sequences are less prominent, serving to transition from one scene to another. Among those secondary sequences are: a look, a cigarette, exiting or entering a room, etc. His effective use of editing and mastering of sequencing made for a coherent and never boring film. As an art experience lived in real time, I imagine it would still be more engaging.
Another artist that caught my attention was Blu, his street art is impacting, and his editing team was masterful. The skillful use of sequencing made for a very interesting animation in Muto. The animation flows effortlessly, at least from the point of view of the spectator. From the creators’ perspective I am sure it took much effort from the editors to put the work together.
Peter Mack’s juxtaposition of a voice over towards the end of Sitting Waiting serves to clarify to us why he added a table and ice cream. Without the explanation, I think we would be left without a resolution asking ourselves why the table, why does the man starts eating suddenly, was eating what he was waiting for, if so, why did he wait so long as the animation seems to imply many days passed?
There is something so playful, and so instructive to our topic, about Mack's piece. He seems to be playing with the notion of narrative expectation itself—the habit in the position of the viewer to always require progressive narrative structure and resolution of story. He seems to play on this expectation with wit and mundanity, almost sarcastically—a great summary of the topic of non-narrative time-based media. I think your breakdown of Marclay's piece is expert, and demonstrates a close read of the reference. The game he is playing with sequence, continuity editing, and the expectations of the viewer are what make the 24-hour piece flow and spin, never seeming to drag. I wonder if some of these continuity editing techniques (matching formal shapes and or conceptual themes between cuts) will find a home in your own piece.
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